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![]() Plague Knight (Front) | ![]() Plague Knight (Side)Created with 3DSMax, ZBrush, Substance Painter, Marmoset Toolbag, Photoshop | ![]() Plague Knight (Back)Created with 3DSMax, ZBrush, Substance Painter, Marmoset Toolbag, Photoshop |
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![]() Plague Knight - 3D to 2D ComparisonCreated with 3DSMax, ZBrush, Substance Painter, Marmoset Toolbag, Photoshop | ![]() Wireframe/Topology BreakdownCreated with 3DSMax, ZBrush, Substance Painter, Marmoset Toolbag, Photoshop | ![]() ZBrush High Poly SculptCreated with 3DSMax, ZBrush, Substance Painter, Marmoset Toolbag, Photoshop |
![]() UV MappingCreated with 3DSMax, ZBrush, Substance Painter, Marmoset Toolbag, Photoshop | ![]() Texture Mapping (2k across 3 Sets)Created with 3DSMax, ZBrush, Substance Painter, Marmoset Toolbag, Photoshop | ![]() Mole Knight |
![]() Mole Knight - Render Turnaround | ![]() Mole Knight - 3D to 2D Comparison | ![]() Mole Knight - High Poly Sculpt |
![]() Mole Knight - Matcap Demo |
Shovel Knight Fan-art Project
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A personal project, taking character designs from the game 'Shovel Knight' (Multi-platform) and turning them into polished, textured 3D models.
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Plague Knight was created with 3DSMax, ZBrush, Substance Painter, Photoshop and rendered with Marmoset Toolbag. Mole Knight was created entirely in ZBrush.
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